Field tool / elevation

Manual elevation calculator: a field shortcut, not official ballistics

Two current community sources report the same simplified relationship. Use it when you need a manual check, but prefer the in-game calculator whenever it is available.

Applicable version
Full release; evidence checked August 20, 2026
Applicable platform
PC / Steam
Verification
Current sources cross-checked; no owned gameplay run

Enter the target distance in kilometres and the powder-charge count. The community-reported relationship is elevation = distance × 12 ÷ charges. Each charge is reported to support 5 km at the 60° limit, so a result over 60° means that charge count is outside the reported range.

Community-derived field tool

Elevation = distance × 12 ÷ charges

Calculated elevation48.00°

3 charges → reported maximum 15 km at 60°.

  1. Measure range from the current Nest

    Complete target location first, then draw the final red line from the current Iron Nest marker. Record the distance in kilometres.

  2. Choose the loaded charge count

    Select one to six powder charges. The reported maximum is 5 km per charge, with 60° at that limit.

  3. Calculate and check the limit

    Multiply range by 12 and divide by charges. If the result exceeds 60°, increase the charge count or return to the in-game calculator.

  4. Copy the complete firing note

    Record bearing, distance, charge count, calculated elevation, shell and gun side together. A bare elevation number is too easy to attach to the wrong shot.

  • The result is between 0° and 60°.
  • Distance was measured from the current Iron Nest position.
  • The loaded charge count and gun elevation match the same firing note.
The tool reports outside rangeThe selected charge count is too low for that distance under the community-reported relationship.
The math looks right but the shot missesVerify origin, bearing, loaded charges, gun side and patch state before changing the formula.
Real-world 45° expectations disagreeThe reported in-game relationship is simplified and uses 60° as the range limit; it is not a real-world ballistic model.

This formula is cross-source-confirmed at the community level, not officially documented and not owned-tested by this site. A patch could change it; use the in-game calculator as the authority when accessible.

Updated August 20, 2026.

Sources